Ezekiel Blackwood

Multi-Class Wizard (Necromancer) 3 / Druid 1

Description:

HP=19 AC=12

STATS STR 13 DEX 14 CON 14 INT 18 WIS 16 CHA 13

SAVES FORT = 4 REF = 4 WILL = 7

SKILLS CONCENTRATION 7 HANDLE ANIMAL 3 HEAL 8 KNOWLEDGE (ARCANE) 8 KNOWLEDGE (RELIGION) 8 KNOWLEDGE (DUNGEONEERING) 6 KNOWLEDGE (NATURE) 8 PROFESSION (ARTIST) 7 LISTEN 4 SPELLCRAFT 8 SPOT 4 SURVIVAL 6

FEATS: Scribe Scroll, Spell Focus (Necromancy), Eschew Materials, Alertness, Arcane Disciple (Destruction)

SPECIAL ABILITIES Summon Familiar (Weasel) Specialist Wizard School (Necromancy) Prohibited Schools (Illusion) (Enchantment) Animal Companion (Finnec Fire fox) Nature Sense Wild Empathy
Spells
Wizard Level 1
  • Backbiter
  • Chill Touch
  • Mage Armor
  • Magic missile
  • Shield
  • Ray of Enfeeblement
  • Inflict Light Wounds
  • Magic Weapon
Druid Level 1
  • Shillelagh
  • Cure light Wounds

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Bio:

Born in the town of Falcon’s Hollow, Ezekiel was noticed by a cleric of Nethys for his quick mind and inquisitive nature.

He was fascinated by the workings of the natural world around him and the processes of life, leading to his specialization into Necromancy. Though he understands Necromancy has its darker aspects, he has no appreciation for the undead. For this reason he generally prefers to use the term Biomancer rather than Necromancer. His study into nature has led him to recently take up the path of a druid as well as wizard.

Ezekiel Blackwood

The Rise of Heroes SqueakMaan